Ground Rules & Competition

Ground Rules & Competition

1. The race is open to all Cub Scouts registered in this Pack. Siblings and friends may also enter in a separate division.  Leaders and parents will make up the third division. The final division is the "Outlaw" division where anything goes!

2. Each Scout/sibling may enter only one car in the competition. A notable exception is if a participants decides to make an "Outlaw" car that can be separate from their primary car. 

3. The car must have been built during the current year (the school year in which the Derby is held). Cars that have competed in a previous Derby are not permitted.

4. Competition will consist of a full track of cars for each race.  (We have a six lane track.)  Each car will be run on every lane of the track in different heats, with the average time used to determine placement. This removes any variability between faster and slower lanes. 

5. If a car jumps the track, the race will be run again. If the same car jumps the track a second time, that car will automatically lose that race. 

6. If a car leaves its lane and interferes with another car, the race will be run again. If the same car leaves its lane a second time and interferes with another car, the interfering car will automatically lose that race.  

7. If a car becomes damaged and can be repaired in a reasonable amount of time (a few minutes), the race will be run again. If not, the damaged car will automatically lose that race.

8. Only race officials and Scouts participating in the current race may enter the track area. This rule will be strictly enforced. Please help to keep the Scouts and siblings inside the marked areas.